Level:Upper intermediate / Advanced
Location:Connected classroom
Activity:Writing
Language:Present perfect passive
This activity can be done after your learners have been presented with the present perfect passive and have done a little practice on the form.
PreparationUse a copy of the walkthrough (download and print) to play this sequence of the game.
Play1 Dictate the following verbs to your learners but in a random order:
| grab | hang | pull down | press |
| release | push | catch | open |
| call |
|
|
|
Check your learners understand what each verb means. In the case of catch above its meaning is 'caught' as in 'trapped' in the context of the game.
2 With the title page of Samorost 2 diplayed on the board and ready to play, type in the code BUDOAR (it has to be in capitals) by clicking on load level in the bottom left corner of the screen.
3 Learners watch you play the game and as they watch they put the verbs in the correct order (the correct order is shown above 1st row left to right then 2nd row left to right, hence the need to dictate them in a random order).
4 Repeat step 2
5 Play the game again but this time get your learners to tell you what to do. They can use the verbs to help them. Once one of the sequences has been done elicit the present perfect passive structure for each sequence. e.g.
Gnome/ the man in white has been grabbed by something in the ceiling.
Encourage learners to ask questions such as "How do you say _______ in English?" as necessary.
Possible sentences for the other verbs could be:
The sausages have been hung on the skull
The aerial on the tv has been pulled down.
The red button on the chair has been pressed.
The man in white has been released.
*The man in white has been grabbed by the thing in the ceiling again.
The man in white has been released.
The monster's chair has been pushed forward/ under the thing in the ceiling.
The monster in the chair has been caught (by the thing in the ceiling).
The dog's wheel/ cage has been opened (with a/ the key).
The lift has been called.* if you don't do the next sequence straight away then the thing in the ceiling comes and grabs him again. To avoid this happening click on the back of the monsters chair. Also the man in white's name in the game is simply gnome. You may want to refer to him by name. The monster in the chair hasn't got a name but it's fun to get your learner's to name the characters themselves at the beginning. This then simplifies some of the language content and makes it more 'doable'.